Farming simulator 2017 Volksvalley v2.2

Hereby I want to introduce an edited version I of Goldcrest Valley Map.

Version 2.2
Problem with the sawmill fixed. (Patch 1.4)
Various prices adjusted.
Tubes at various bearings. (You could see through)
Some minor adjustments.

Next I changed to the map:
The main courtyard was built in a different place from scratch.
All animals are on the farm.
The farm offers a lot of space for more, placeable objects.
Water, seed and fertilizer can be purchased on the farm.
The car dealer has moved into the vicinity of the farm.
Various halls and shelters set up in the yard.
There is a field at the farm.
All gold nuggets were redistributed.
Minor changes in the tiling.
Wheat, barley, canola and Landscape textures of Eribus installed.
Trigger increased for the sale of wood at the sawmill.
All Tour Icons removed.
The reset point down to the yard.
Some minor adjustments.
PDA image renewed.

I wish you now enjoy.
Criticism is encouraged, but please always remain objective and fair!
biface

Authors:
Original Map: Giants
Frucht und Landscape Texturen: Eribus
Unterstand: 1LS12
choppedStraw: webalizer
Lichtpck: Niggels – VertexDezign
Dorset: Weidetor
Farmer Andy: SeedMaster, CompostMaster
Nils23: Saatgut Lager, Digitale Anzeigen
kevink98: Sägewerk, Milchtrigger
slowtide63: Sojamilch Produktion, Brettertrigger
BlackSheep: AdditionalMapTypes Add Price Table
Joerg_B: Große Halle
Blacky_BPG: GasStationExtended, Buy on Silo Trigger
Marhu: CombineStrawFix
GTX Mods: Multi Storage Shed
auwgl: Bio Diesel Produktion
TyphoOn: BGA für Kleinbetriebe
kevink98/Marhu: Fabrikscript
nico1410: CooperativeBiocer
steve1912: Schild
Xentro: FillablePalletFix

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